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First Success
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It takes a while to negotiate with all the surrendered soldiers, but they seem to be cooperating wholeheartedly. Most haven't seen combat before, those who have say it's been years. Their first order of business is to bury their dead, and your troops watch them as they work. In the meantime, you look over the battlemechs you've captured.
You suspect they can walk the entire distance, under their own power, to a good hiding point. Rock performed a quick aerial scouting of the region and discovered a similar tiny abandoned outpost in the forest that should work perfectly for now.
Most of your men guard the prisoners, the rest scramble to load crates of loot onto the two captured trucks. Under the direction of Rock and his crew, to keep proper balance using tow cables, the ruined Scorpion Light Tank can be slung underneath, though the flight will be slow and perilous. Most consider abandoning it, but Claudia and Steve's character insist even a crippled tank has valuable equipment inside.
Steve and his crew use their field kits to perform an emergency repair on the hovercraft's damaged skirt. It is not combat worthy, but it should get to the new home under its own power, albeit at a walking pace.
The party take the two enemy mechwarriors prisoner, take any valuable infantry gear from the rest, blindfold them, and tell them to stay inside a building as the party leaves to await pickup from the next Military patrol. Two of these young men decide to join your cause.
All in all, clearing the area and loading up takes an hour, before you decide to leave. The captured commander, Lt Abraham, says he sent out a distress signal when the raid began, and company should be arriving quickly by air to see what happened.
With the damaged vehicles and different movement speeds, it is a necessity to split up and spread out on the drive to your destination point. Luckily there's numerous tiny villages in the region, and heavy forest cover to shield you from any scout aircraft or intel satellites. You hope the enemy won't know where you went.
It only took a night of driving to arrive at your target, but the slowed and damaged vehicles were forced to take their time to get back. Clan aerospace fighters roared across the sky barely an hour after you left the raided base. Fighters circled overhead multiple times in the journey. Each time they did a flyby, the whole party froze.
The trip in total was 60 miles of heavy woodland, the slowest craft arriving two days after the raid, the evening of April 16th.
Rock and his crew arrived first, flying at treetop level so close the scrapes of branches against the dangling tank hulk could be heard over the engines. He was able to make the trip to the new base entirely before the first Clan jets arrived, giving him time to conceal himself in the brush. It was a trickle of arriving vehicles after that.
April 16th, 3152 - Day 3
Everyone is gathered early in the morning. Your first facility is to be set up. The base of operations for the rebellion is here.
【TOTAL PERSONNEL: 27/31 (2 wounded, 2 POWs) - APRIL 16th, 3152 - DAY 3】
(This post was last modified: 05-14-2023, 06:47 PM by LordCommandHook.)
First Success
════ ⋆★⋆ ════
It takes a while to negotiate with all the surrendered soldiers, but they seem to be cooperating wholeheartedly. Most haven't seen combat before, those who have say it's been years. Their first order of business is to bury their dead, and your troops watch them as they work. In the meantime, you look over the battlemechs you've captured.
You suspect they can walk the entire distance, under their own power, to a good hiding point. Rock performed a quick aerial scouting of the region and discovered a similar tiny abandoned outpost in the forest that should work perfectly for now.
Most of your men guard the prisoners, the rest scramble to load crates of loot onto the two captured trucks. Under the direction of Rock and his crew, to keep proper balance using tow cables, the ruined Scorpion Light Tank can be slung underneath, though the flight will be slow and perilous. Most consider abandoning it, but Claudia and Steve's character insist even a crippled tank has valuable equipment inside.
Steve and his crew use their field kits to perform an emergency repair on the hovercraft's damaged skirt. It is not combat worthy, but it should get to the new home under its own power, albeit at a walking pace.
The party take the two enemy mechwarriors prisoner, take any valuable infantry gear from the rest, blindfold them, and tell them to stay inside a building as the party leaves to await pickup from the next Military patrol. Two of these young men decide to join your cause.
All in all, clearing the area and loading up takes an hour, before you decide to leave. The captured commander, Lt Abraham, says he sent out a distress signal when the raid began, and company should be arriving quickly by air to see what happened.
With the damaged vehicles and different movement speeds, it is a necessity to split up and spread out on the drive to your destination point. Luckily there's numerous tiny villages in the region, and heavy forest cover to shield you from any scout aircraft or intel satellites. You hope the enemy won't know where you went.
It only took a night of driving to arrive at your target, but the slowed and damaged vehicles were forced to take their time to get back. Clan aerospace fighters roared across the sky barely an hour after you left the raided base. Fighters circled overhead multiple times in the journey. Each time they did a flyby, the whole party froze.
The trip in total was 60 miles of heavy woodland, the slowest craft arriving two days after the raid, the evening of April 16th.
Rock and his crew arrived first, flying at treetop level so close the scrapes of branches against the dangling tank hulk could be heard over the engines. He was able to make the trip to the new base entirely before the first Clan jets arrived, giving him time to conceal himself in the brush. It was a trickle of arriving vehicles after that.
April 16th, 3152 - Day 3
Everyone is gathered early in the morning. Your first facility is to be set up. The base of operations for the rebellion is here.
【TOTAL PERSONNEL: 27/31 (2 wounded, 2 POWs) - APRIL 16th, 3152 - DAY 3】
- 6 leaders
- 16/18 conventional infantry (2 wounded)
- 3 copter crew
- 2 tank crew
- 2 POWs LT Abraham, Sgt Pascal