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The Raid
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Two special agents from the Federated Suns smuggle themselves onto the world of Iatis, John Knight and Jax Fontaine. They meet a tank commander of the defeated military determined to overthrow the Clan invaders, a former ComStar scientist named Claudia caught up in war while studying local biology, a Clanner pilot named Rock who is struggling with the dishonorable actions of his Clan, and a farmer named Rex Exfinity sworn to vengeance against the destruction wrought by the invasion.
Over months, they earn each other's trust, and the locals introduce the agents to the local resistance cells. They've spent the last few years pulling off small-time jobs. Derailing trains, stealing small unattended equipment, and cutting communication lines. But more and more, family members and neighbors disappear into Clan vans, never to be seen again. The anger of the people is growing, and is in danger reaching a boiling point. Before someone acts rashly and changes the game, the time to strike is now.
April 13th, 3152 - Day 0
Through local whispers and a bit of radio hacking, the team learns there's a platoon of Military forces nearby, far away from any backup. A routine mission to secure an old ruin, one of thousands, and take inventory of its long forgotten offices and warehouses. Setting out from their tiny, rural village, the band moves through the dense forest with a few hidden pre-war civilian vehicles and 24 of their bravest comrades. Barely equipped with rifles, hidden under floorboards from before the Clan came. It takes a day and a night to arrive at the target location, a safe distance away.
April 14th, 3152 - Day 1
The forest is thick, and traces of roads which used to criss-cross the area are long overgrown. It is the perfect environment to sneak up on a small enemy force like this. The team parks the cars a long distance away from the ancient base and scouts the area on foot.
In the distance, stomping and crashing can be heard. The enemy have multiple battlemechs in the area for sure, but getting visual confirmation is impossible.
Finally, the party reaches the point of interest. A small, long-abandoned military outpost. Roughly a platoon of infantry, a few trucks, a tank, and a few mechs are inside the clearing. Getting good visuals is difficult, the heroes careful to avoid getting spotted by vehicle-mounted thermal cameras, but it can be done with patience and lots of crawling.
They formulate a plan: start a fire at one side of the clearing to get the attention of the Military forces in the area. The bulk of their troops assault the opposite side of the clearing, and the leaders crash onto the tarmac in the middle with one of their civilian cars to steal as many vehicles as they can.
It works, mostly. But by pure bad luck, the location selected for the distraction fire was under watch by the enemy commander, operating a Shadow Hawk. The crewman and vehicle did not survive the encounter. The Military infantry were caught off guard and routed by the sudden burst of fire, but the tank and a hidden Urbanmech fought to defend their commander.
The resistance fighters were able to capture the enemy vehicles in the middle of the facility, covered and preparing for inventory. They boarded them and used them to defeat the Military forces in a panicked battle.
The Military surrendered, but only after the enemy commander's Shadow Hawk had all his weapons disabled by gunfire and a ram attack pushing him down a steep hill and the anti-mech infantry squad was badly mauled.
【AFTER ACTION INVENTORY - APRIL 14th, 3152 - DAY 1】
【TOTAL PERSONNEL: 25/43 (2 wounded, 16 POWs) - APRIL 14th, 3152 - DAY 1】
(This post was last modified: 05-14-2023, 06:53 PM by LordCommandHook.)
The Raid
════ ⋆★⋆ ════
Two special agents from the Federated Suns smuggle themselves onto the world of Iatis, John Knight and Jax Fontaine. They meet a tank commander of the defeated military determined to overthrow the Clan invaders, a former ComStar scientist named Claudia caught up in war while studying local biology, a Clanner pilot named Rock who is struggling with the dishonorable actions of his Clan, and a farmer named Rex Exfinity sworn to vengeance against the destruction wrought by the invasion.
Over months, they earn each other's trust, and the locals introduce the agents to the local resistance cells. They've spent the last few years pulling off small-time jobs. Derailing trains, stealing small unattended equipment, and cutting communication lines. But more and more, family members and neighbors disappear into Clan vans, never to be seen again. The anger of the people is growing, and is in danger reaching a boiling point. Before someone acts rashly and changes the game, the time to strike is now.
April 13th, 3152 - Day 0
Through local whispers and a bit of radio hacking, the team learns there's a platoon of Military forces nearby, far away from any backup. A routine mission to secure an old ruin, one of thousands, and take inventory of its long forgotten offices and warehouses. Setting out from their tiny, rural village, the band moves through the dense forest with a few hidden pre-war civilian vehicles and 24 of their bravest comrades. Barely equipped with rifles, hidden under floorboards from before the Clan came. It takes a day and a night to arrive at the target location, a safe distance away.
April 14th, 3152 - Day 1
The forest is thick, and traces of roads which used to criss-cross the area are long overgrown. It is the perfect environment to sneak up on a small enemy force like this. The team parks the cars a long distance away from the ancient base and scouts the area on foot.
In the distance, stomping and crashing can be heard. The enemy have multiple battlemechs in the area for sure, but getting visual confirmation is impossible.
Finally, the party reaches the point of interest. A small, long-abandoned military outpost. Roughly a platoon of infantry, a few trucks, a tank, and a few mechs are inside the clearing. Getting good visuals is difficult, the heroes careful to avoid getting spotted by vehicle-mounted thermal cameras, but it can be done with patience and lots of crawling.
They formulate a plan: start a fire at one side of the clearing to get the attention of the Military forces in the area. The bulk of their troops assault the opposite side of the clearing, and the leaders crash onto the tarmac in the middle with one of their civilian cars to steal as many vehicles as they can.
It works, mostly. But by pure bad luck, the location selected for the distraction fire was under watch by the enemy commander, operating a Shadow Hawk. The crewman and vehicle did not survive the encounter. The Military infantry were caught off guard and routed by the sudden burst of fire, but the tank and a hidden Urbanmech fought to defend their commander.
The resistance fighters were able to capture the enemy vehicles in the middle of the facility, covered and preparing for inventory. They boarded them and used them to defeat the Military forces in a panicked battle.
The Military surrendered, but only after the enemy commander's Shadow Hawk had all his weapons disabled by gunfire and a ram attack pushing him down a steep hill and the anti-mech infantry squad was badly mauled.
【AFTER ACTION INVENTORY - APRIL 14th, 3152 - DAY 1】
- 14/16 conventional infantry (Poorly trained, 5 gunnery 7 anti-mech | (Salvage) LRM MANPADS, 3 salvos of ammo | 2 wounded)
- 3 helicopter crew
- 2 tank crew
- 3 Light Utility Vehicles
- (Stolen) CH-90 Super Chinook (96/100 MG ammo)
- (Stolen) J. Edgar Lt Hvr Tank N2 ICE (9/14 L armor, Motive system hits: 1, heavily damaged skirt | 96/100 MG ammo)
- (Stolen) Firestarter FS9-H (1/6 LA armor, 1/6 RA armor, 6/11 LT armor, 3/8 LL armor, 3/8 RL armor | 92/200 MG ammo)
- (Stolen) Commando COM-1B2 (4/9 RT armor, 5/7 RA armor, 7/10 LL armor, 0/10 RL armor | 42/50 SRM2 ammo)
- (Stolen) Murcury MCY-98
- (Stolen) Wasp WSP-8T (1/5 LL armor | 34 LRM ammo, 33 SRM ammo)
- (Salvage) Shadow Hawk SHD-F4F (LA destroyed, 0/12 RA armor, 7/9 H armor, 0/12 LT armor, 0/12 RT armor, 12/17 CT armor, 6/16 RL armor, 8/16 LL armor, 0/4 LT R armor, 0/4 RT R armor, 7/10 RT internals, 5/10 LT internals | RT Heat Sink destroyed x2 | Laser M destroyed, AC/5 destroyed)
- (Salvage) Scorpion Light Tank ML (13/16 F armor, 3/11 L armor, 0/10 R armor, R internals destroyed, turret destroyed, weapons destroyed, systems destroyed)
- (Captured) Light Civilian Transport Truck
- (Captured) Burro II Superheavy Military Transport
- (Captured) Urbanmech UM-R60 (3/8 LT armor, 10/12 RL armor | 7/10 AC10 ammo)
- (Captured) 8/12 conventional infantry POWs (4 wounded)
- (Captured) 0/2 tank crew POWs (2 wounded | crew of Scorpion Lt Tnk M)
- (Captured) LT Abraham, Richard (2 hits taken, consciousness 3, wounded | mechwarrior of Shadow Hawk SHD-F4F)
- (Captured) Sgt Pascal, Weljafribuz (mechwarrior of Urbanmech UM-R60)
- (Captured) 360kg of ICE fuel
- (Captured) 258 days of rations (for 1 person)
- (Captured) 1 ton of intelligence documents, 1 ton of MG/small arms ammo, 30 modern small arms and equipment for conventional infantry, field repair equipment for tanks and armored vehicles, basic modern radios and basic signal equipment, 5 tons of generic supplies (batteries, welding rods, laptops, boots, etc.)
【TOTAL PERSONNEL: 25/43 (2 wounded, 16 POWs) - APRIL 14th, 3152 - DAY 1】
- 6 leaders
- 14/16 conventional infantry (2 wounded)
- 3 copter crew
- 2 tank crew
- 16 POWs (8/12 conventional infantry (4 wounded), 0/2 tank crew (2 wounded), LT Abraham, Sgt Pascal